![]() Soldier of Fortune 's blasting takes place across a large number of levels, each set in real locations such as Kosovo, New York, Iraq, and so on. What there is is a mixture of action and stealthiness. In terms of sheer shoot-em-up action, Soldier of Fortune is pitched mid-way between Quake 2 and Thief. and firefights there are a plenty, since gunplay is featured pretty heavily. Still, any excuse for a economy sized firefight. But once you finish the level by taking out the final thug you are given your new orders to aid in the retrieval of said warheads and pretty much everyone is a legitimate target. Should you shoot more than two by accident then you'll be pulled out of the mission and have to redo the whole thing again. This level is actually a little unusual in that this is one of the few levels in the games where you can't shoot everyone on sight, as there are hostages being held prisoner in the subway. Wandering around the corridors and gloomy tunnels of the subway, you must blow away any thugs you come across, flick the odd switch, and generally causing mayhem and terminating your foes with extreme prejudice. ![]() ![]() Guns guns gunsĪs Soldier of Fortune starts, you're helping the police clear out a thug-filled subway, which introduces you fairly gently (in an ultra-violent kind of way) to the game. ![]() But whatever your moral position, remember: it's still only a game. This neatly side-steps the issue of the perceived amorality of mercenaries, people who are apparently willing to fight for anyone who pays them. Although, when you think about it, the "official" army is at the beck and call of politicians (particularly the US President) with its own self-serving political agendas and interests, and so is not exactly guaranteed to be acting in the best interests of humanity. You are called in to aid in the retrieval of four stolen nuclear warheads which have been half-inched by an eeeeeevil terrorist organisation. Soldier of Fortune casts you as a mercenary working for a quasi-secret organisation called "The Shop," which rather handily pays your wages and makes sure you get enough work to keep you in bullets and beer. The game shares its name with the Soldier of Fortune magazine: a mercenaries and guns style publication read by a small number of mercenaries and a hell of a lot of deer-blasting gun-loving Americans. It's the former camp that this game allows you to emulate. Perhaps the media has its hands full bashing Pokemon. One million dollarsīut somewhat strangely, Soldier of Fortune, the new and bloody, if rather good, shoot-em-up from Raven hasn't attracted that much attention outside of the gaming community. It's a tradition, particularly one upheld in America, that enables the moral minority and various politicians to whip themselves up into a frenzy-who then proceed to blame games (yep, it's games now, not video nasties or rock and roll) for everything from school shootings through to bad weather. It's a grand old tradition where a random games producer puts out a title, usually a rather bloody one. I am referring to the coming of this year's "controversial" game, a role filled in previous years by the likes of Mortal Kombat and Carmageddon 2. No, I'm not talking about spring, when winter-dormant plants spring forth, and the TV schedules are filled with a variety of soul-crushingly dull repeats. ![]()
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